Characters
Diablo Saver has been one of the most used applications within the Legitimate Community for over 20 years. It allows you to back up your character, scan other players in your game for hacks and dupes, and a few other things such as play Diablo off the hard drive and prevent the ending movie. How to use Diablo Saver: Step 1: Download it here. Does anyone know of a good hero editor for single player Diablo 1? I'd like to actually go through and finish the game, but I'd rather not put a bunch of work into it. I'd just like to power through the quests, get the storyline, and be done with it.
Warrior
Item Repair
Effect: Utility skill that repairs one equipable item to it's full durability, without cost and instantly
Cooldown: 5 min
Required Level: available from start
Cooldown: 5 min
Required Level: available from start
Cleave
Effect: Slash attack that hits up to 3 targets, the one in front and two others from each adjacent side
Cost: 4.3 Mana (increases with Character Level)
Synergy: Strength (increases the skill's damage)
Required Level: 8
Cost: 4.3 Mana (increases with Character Level)
Synergy: Strength (increases the skill's damage)
Required Level: 8
Valiant Strike
Effect: Formidable attack that can knockback enemies, and also increases your defense for 3 sec
Cost: 4.5 Mana (increases with Character Level)
Synergy: Strength (increases skill's damage)
Required Level: 16
Cost: 4.5 Mana (increases with Character Level)
Synergy: Strength (increases skill's damage)
Required Level: 16
Shield Wall
Effect: Defensive buff that toughens the user, but it requires an equiped shield to be cast and lasts 16 sec
Cost: 15.5 Mana (increases with Character Level)
Synergy: Strength (reduces Damage Taken from Enemies & increases Attacker Takes Damage)
Required Level: 24
Cost: 15.5 Mana (increases with Character Level)
Synergy: Strength (reduces Damage Taken from Enemies & increases Attacker Takes Damage)
Required Level: 24
Charge
Effect: Thrust attack that does bonus damage based on distance, bonus applies for a max 10 square distance
Cost: 11 Mana (increases with Character Level)
Required Level: 32
Cost: 11 Mana (increases with Character Level)
Required Level: 32
Rogue
Trap Disarm
Effect: Utility skill that can disarm trapped doors or chests, after it factors in the Dungeon Level and your Dexterity
Synergy: Dexterity (increases the chance of success)
Required Level: available from start
Synergy: Dexterity (increases the chance of success)
Required Level: available from start
Multiple Shot
Effect: Split attack that shoots multiple arrows, thou each of them will deal reduced damage
Cost: 6.5 Mana (increases with Character Level)
Synergy: Dexterity (increases the number of arrows)
Required Level: 8
Cost: 6.5 Mana (increases with Character Level)
Synergy: Dexterity (increases the number of arrows)
Required Level: 8
Piercing Shots
Effect: Offensive buff that gives arrows a chance to pierce through several enemies for 15 sec
Cost: 10% + 15 Mana
Cooldown: 2 min (decreases when Pierce Chance increases)
Synergy: Dexterity (increases the Pierce Chance)
Required Level: 16
Cost: 10% + 15 Mana
Cooldown: 2 min (decreases when Pierce Chance increases)
Synergy: Dexterity (increases the Pierce Chance)
Required Level: 16
Guided Arrow
Effect: Smart attack that enables the arrow to follow a target or find one, even out of direct visual sight
Cost: 4 Mana (increases with Character Level)
Required Level: 24
Cost: 4 Mana (increases with Character Level)
Required Level: 24
Sightless Eye
Effect: Powerfull attack that turns the arrow in a deadly star which upon hit explodes, doing adjacent damage
Cost: 9 Mana (increases with Character Level)
Synergy: Dexterity (increases skill's Damage and Adjacent Damage)
Required Level: 32
Cost: 9 Mana (increases with Character Level)
Synergy: Dexterity (increases skill's Damage and Adjacent Damage)
Required Level: 32
Sorcerer
Staff Recharge
Effect: Utility skill that recharges one staff to it's full charges, without cost and instantly
Cooldown: 5 min
Required Level: available from start
Cooldown: 5 min
Required Level: available from start
Elemental Drain
Effect: Offensive buff that enables spells to pierce through the enemies' resistances for 8.525 sec
Cost: 10% + 15 Mana
Cooldown: 2.5 min
Synergy: Magic (increases All Resistances Penetration & duration of buff)
Required Level: 8
Cost: 10% + 15 Mana
Cooldown: 2.5 min
Synergy: Magic (increases All Resistances Penetration & duration of buff)
Required Level: 8
Mana Shield
Effect: Defensive buff that turns mana into hit points and makes you a bit more physical resistant for 30 min
Cost: 10% Mana
Synergy: Magic (increases Physical Resistance)
Required Level: 16
Cost: 10% Mana
Synergy: Magic (increases Physical Resistance)
Required Level: 16
Etherealize
Effect: Defensive and offensive buff that makes you less susceptible to damage and fast-moving for 8.5 sec
Cost: 5% + 25 Mana
Cooldown: 3 min
Synergy: Magic (increases All Resistances & Armor Class & Attacker Takes Damage & duration of buff)
Required Level: 24
Cost: 5% + 25 Mana
Cooldown: 3 min
Synergy: Magic (increases All Resistances & Armor Class & Attacker Takes Damage & duration of buff)
Required Level: 24
Temporal Slowdown
Effect: Defensive and offensive buff with which the caster slows down time flow in order to react better in combat
Cost: 10% + 100 Mana
Cooldown: 2 min
Synergy: Magic (increases Time Slowed % & Slowdown Duration)
Required Level: 32
Cost: 10% + 100 Mana
Cooldown: 2 min
Synergy: Magic (increases Time Slowed % & Slowdown Duration)
Required Level: 32
Barbarian1
Rage
Effect: Offensive buff that turns you berserk and increases attributes, but when it ends it makes you lethargic
Cooldown: 36 sec
Required Level: available from start
Cooldown: 36 sec
Required Level: available from start
Cleave
Effect: Slash attack that hits up to 3 targets, the one in front and two other from each adjacent side
Synergy: Strength (increases the skill's damage)
Required Level: 8
Synergy: Strength (increases the skill's damage)
Required Level: 8
Frenzy
Effect: Stacking attack that with each hit adds damage and speed, but it also deducts defense and resistance
Synergy: Strength (increases the number of stacks)
Required Level: 16
Synergy: Strength (increases the number of stacks)
Required Level: 16
Inner Fire
Effect: Defensive and offensive buff that allows you to use all the Fire element's features for 24 sec
Cooldown: 2 min
Synergy: Strength (decreases Target Fire Resistance & increases Fire Hit Damage & Attacker Takes Fire Damage)
Required Level: 24
Cooldown: 2 min
Synergy: Strength (decreases Target Fire Resistance & increases Fire Hit Damage & Attacker Takes Fire Damage)
Required Level: 24
Mortal Strike
Effect: Formidable attack with which you hit extremely hard, but has a significant negative impact on your defense
Cooldown: 6 sec
Required Level: 32
Cooldown: 6 sec
Required Level: 32
1New character addition, exclusive to this mod.
Necromancer1
Raise Zombie
Effect: Support skill that uses a humanoid, beast or demon corpse to reanimate a zombie, but it won't follow you
Cost: 5.5 Life (increases with Character Level)
Synergy: Vitality (increases Zombie's Health)
Required Level: available from start
Cost: 5.5 Life (increases with Character Level)
Synergy: Vitality (increases Zombie's Health)
Required Level: available from start
Raise Skeleton
Effect: Support skill that summons a skeleton who will follow and protect you everywhere you go
Cost: 9.4 Life (increases with Character Level)
Cooldown: 1 sec
Synergy: Vitality (increases Skeleton's Health)
Required Level: 8
Cost: 9.4 Life (increases with Character Level)
Cooldown: 1 sec
Synergy: Vitality (increases Skeleton's Health)
Required Level: 8
Corpse Explosion
Effect: Offensive skill that uses any monster's corpse to expel the leftover dead energy in a 9 square violent burst
Cost: 14 Life (increases with Character Level)
Required Level: 16
Cost: 14 Life (increases with Character Level)
Required Level: 16
Revive
Effect: Support skill that uses any monster's corpse to reanimate monster and enrage it, but it won't follow you
Cost: 25 Life (increases with Character Level)
Required Level: 24
Cost: 25 Life (increases with Character Level)
Required Level: 24
Blood Ritual
Effect: Offensive buff that boosts life and with which spells will use up life instead of mana for 30 min
Cost: 10% Life
Required Level: 32
Cost: 10% Life
Required Level: 32
1New character addition, exclusive to this mod.
Assassin1
Stealth
Effect: Defensive and offensive buff with which you can move unseen and gain advantages after breaking stealth
Cooldown: 5 sec
Required Level: available from start
Cooldown: 5 sec
Required Level: available from start
Maleficent Strike
Effect: Powerfull attack when facing a monster and formidable attack when hitting a monster from behind
Cost: 4 Mana
Synergy: Dexterity (increases the skill's damage)
Required Level: 8
Cost: 4 Mana
Synergy: Dexterity (increases the skill's damage)
Required Level: 8
Narcosis
Effect: Crowd control skill with which you throw explosive bombs in a 9 square area, and targets are also stuned
Cost: 14 Mana (increases with Character Level)
Cooldown: 8 sec (decreases with Character Level)
Required Level: 16
Cost: 14 Mana (increases with Character Level)
Cooldown: 8 sec (decreases with Character Level)
Required Level: 16
Fanaticism
Effect: Stacking attack that with each hit adds a damage bonus as well as some combat and defensive speed
Cost: 4 Mana (increases with Character Level)
Synergy: Dexterity (increases the number of stacks)
Required Level: 24
Cost: 4 Mana (increases with Character Level)
Synergy: Dexterity (increases the number of stacks)
Required Level: 24
Dragon Flight
Effect: Utility skill that teleports you behind targer hitting it hard, and gives similar advantages as breaking stealth
Cooldown: 8 sec
Cost: 20 Mana (increases with Character Level)
Required Level: 32
Cooldown: 8 sec
Cost: 20 Mana (increases with Character Level)
Required Level: 32
1New character addition, exclusive to this mod.